While it is not necessary to defeat him in one round, he will restore 10 HP at the start of each enemy phase and will conjure additional Mogalls if he is left alive. Since his Death spell hits hard and his Animus Ring lets him counter from any range, it is best to burn his immunity with high-resistance units like Dread Fighters or with someone carrying a Dracoshield or Hexlock Shield. He nullifies all attacks except in every fourth round of combat, meaning he must be fruitlessly engaged three times before any damage can be dealt to him. Jedah gatekeeps the path to Duma, and while he does not move or attack, he is rather difficult to kill. Argentum and Aurum also start near Celica, but they have low speed (which is even lower on Hard Mode due to their Silver Bows), and can reliably be doubled by a decent number of units. In Hard mode, one-shotting a Mogall requires 46 physical attack or 40 magical attack, while two-shotting requires 28 physical or 22 magical attack Falcon Knight's Banish grants +10 attack when fighting terrors, each of the blessed weapons has 15 effective might when forged three times, and Seraphim has 21 effective might. They are immune to Expel, so there is no easy means of quickly defeating them all. Mogalls also divide, spawning more Mogalls that will not despawn when their summoner is killed. Mogalls have moderate attack and high speed, and will likely not be doubled by anything but a Dread Fighter or a doubling combat art. Defeating Hades with physical weapons requires 72 attack to one-shot or 46 to one-round a Rapier that has been forged three times will have 18 effective might against Hades and can use the Shadow Gambit or Destreza combat arts, while a thrice-forged Ridersbane will have 27 effective might-a Ridersbane can be evolved into Rhomphaia, but Rhomphaia lacks Anti-Cavalry, and its combat arts deal less damage than a Ridersbane would and cannot be doubled with.Ĭelica's party starts in damaging terrain and near swarms of Mogalls. Hades has low resistance, however, and can be one-shot in Hard mode by a magic user with 59 attack, or one-rounded by one with 33 attack. Hades, while not as fast as the Dread Fighters, is relatively fast, with 17 AS. They cannot retaliate at range, and can safely be engaged by bow-users, particularly ones with Hunter's Volley. Cerberus and Naberius both have 23 attack speed, and will likely not be double by anything but another Dread Fighter they also have decent mixed bulk exacerbated by most units' inability to double them. This may not work for everybody.Īlm's party starts near three enemies: Cerberus and Naberius, two Dread Fighters with identical stats, and Hades, a powerful Gold Knight. This section details unofficial strategies that may help with completion of the chapter. Recovers 5 HP per turn if HP ≤ 52, recovers 40 HP at the start of enemy phase.Uses Ocular Beam and Tentacle when HP > 52 uses Oculus when HP ≤ 52. Summoned by Duma, Jedah, and other Mogalls. Can only be attacked every fourth turn.Recovers 5 HP per turn if HP Can only be attacked by Falchion or Nosferatu when HP Uses Ocular Beam and Tentacle when HP ≥ 52 uses Oculus when HP All this combines into a dark warrior that's powerful enough to bring about his plans. He can also call up spirits to attack or hold his adversaries in place as he steals some of their life force. Through the use of large, almost scythe-like blades, and his own talon-tipped fingers, he can slice apart, or keep at bay, any who get in his way. In his battles, Jedah is able to use his powers to manipulate not only his own body, but also the spirit world around him. With this in mind, Jedah concocts a plan to gather up the most valuable souls and unite them with himself in hopes of making a container large enough to safely hold all the other souls. But for this to work, he needs a container - one that will be strong enough to hold all the souls - and that will enable him to not make the same mistake he feels Berial did in the past. To do this, Jedah believes every last soul must be united into a single soul so that peace can be brought to all. To him, it's sitting on the cusp of oblivion, and in his mind, he believes the only one that can save it is himself. Under the reign of Berial, the head of the Aenslaed family and true ruler of Makai, Jedah sees nothing but decay in the future of Makai. His visions of what's to become of the world around him are things upon which he dwells heavily. While his true place and date of birth aren't known, Jedah Dohma is resurrected in the desolate outer regions of Makai, the Devil World. For a more in-depth history of Jedah Dohma, see Jedah Dohma (extended).
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